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Suppressing fire is not that bad if the arbalest goes before your marker character (unless you're marking with her ofc), accuracy debuff isn't that bad if the alternative is meh damage anyway. Don't have much use for Arbalest's Suppressing Fire either.
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I'd also put most buff/debuff/move skills into the usually useless category except MAA's Rampart. Even this could conceivably be used at the beginning of a couple boss fights or maybe in Farmstead, although I'm dubious. It's possible to imagine a situation where it could be used, but they'd be so rare you are wasting a slot on the bar just to hope one of them comes up randomly, when it will be absolutely useless the vast majority of the time and you're missing having a more useful skill.Īnd Grave Robber's Toxin Trickery. There are a lot with only niche uses.Ī couple that I can see absolutely no use for ever having on the bar:Īntiquarian's Get Down. So kill/stun those bad boy shroom dudes when a mark is on someone where it matters.Īlso I don't think there are many useless skills. Anything that can mark is a high priority target, generally, but the way to deal with a mark is to kill whatever can take advantage of it.
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Once the mark's on though killing the marker isn't going to do anything. large corpse eaters, fungal attillery.out of my head, the only vanilla class that can clear marksĪlso typically it’s better to stun and kill those that cause marks then it is to clear them. I assume you mean 'flare'? Far from useless, the swineking iterations.
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